Currently learning how to make a 2/3/D ish game using Eureka DOOM editor for linux/Ubuntu, mostly cuz my attempts at learning Lua, C#, Ruby, Python, etc. always leave me overwhelmed and with little progress to show for it. But at least I can edit a doom ma:p
My current project is very minimalist, but my long term goal is 'Daggerfall' but with every possible Indigenous culture that I, and modders, could ever hope to represent in a community owned video game with minimal graphics, as many modding guis as I/we can incorporate, and eventually a transition into a language that can be built/compiled from linux, windows, etc. In other words, I want this game to be playable as is, but also to be as accessible as I can possibly make it, on as many low budget systems as possible, regardless of users chosen OS. I also hope to incorporate educational aspects into the game, including but not limited to, how to manipulate the code for a copy of the game at various stages, so how to modify the game, how the math behind the programming language works, and how to improve the game if you have the privilege/tehnology to make it look prettier/highrez.
If I ever get gud at Lua, I'll probably transition my current work into tic80, cuz that seems like it meets a lot of my minimalist /wide umbrella access goals.